I think I will extrapolate on my recent facebook update. Seems like the place to do it.
Scott Pilgrim vs. the World the Game, available on xbox live arcade and ps3, is a really great game. As I'm playing through on supreme master difficulty it has stayed challenging and offered a great learning curve. It's simple, and formulaic, but the formula is one that is rarely tapped and so it doesn't seem old. And it plays really well.
The production is top-notch and old school. The music is
seriously bumpin' 8-bit, but with bass. The characters are fun and the wit of the license shines through (after all the story plays out like a video game anyways). Progress is satisfying. Man. Just a great game.
I realize my tastes and criticisms have been leaning away from the story-heavy, interactive movie type games which are more prevalent. As soon as we get some VR/'ractive interface I imagine there'll be a schism between the holodeck and what actually constitutes video gaming. I'm not saying narrative games aren't games or that they're worse games than more basic ones. The best games are the best games because they have some emotional value, which is usually from a good story or narrative. But I've been playing a lot of castlevania HD (repetitive boss-grinding for rare items) and some scott pilgrim (simple 2D beat-em-up) which don't need friggin' 5-to-15-minute cut scenes to get me started. As a meandering example I downloaded the Costume Quest demo. Reads like I'd enjoy playing it but there's too much exposition. I'm much more a fan of the "you have amnesia." start that lets you figure out things as you go along.
My original notes for
2 1/2 hours, now nearly 15 years old, didn't really focus on the story-telling aspect besides the repetition. You make your own story by playing the game how you want, setting your own goals. I'm not a huge fan of pure sandboxes but it was an interesting concept; your first play-through, you meet a bunch of characters. now you know who they are, maybe where they'll go next, and you can confront them with that knowledge in a different way. It's very Groundhog Day. But I'm not sure the media is right for it anymore. Games are more fun when they're games.
Also been pondering the whole 'photon' thing. obviously photons are a thing, but are they actually particles? is anything actually a particle? i kind of see them as a measurement of where the energy transfer occurs. your photon detector gets hit by some light, the energy transfer happens, and ding. it can't happen somewhere else (there's only so much energy after all), so it looks like a photon hit "right there". particle trails in an accelerator, same thing. it transferred here, then here, then here, etc. obviously things have mass but maybe that's just the universe's expansion canceling out the expansion of the 'particle'. i dunno i'm not a scientist. but i'd be ok if the atoms in my body were really just energy locked together by the propagation of the universe through time. well, enough crazy talk.
Viola has been sleeping for quite a while now. It's good, she needed a nap, but it always weirds me out a bit when she goes down for so long. I worry about her (even though she's perfectly capable of surviving a nap) but if I go in to check on her she'll wake up (cranky?). Said it before and I'll say it again: Parenthood is strange.
There she goes.