| ErikPeter ( @ 2009-06-24 00:20:00 |
chess is really old
like not geologic but in terms of
fu
I met a couple of random geeks today, had a beer, talked about playing D&D. They seemed like nice guys. Let's hope it pans out.
In that vein I have been enjoying my board game group. Last night I played Small World, which I recently picked up, and had a good time. It seems pretty fun and smooth. I also played El Grande for the first time, and two games of Race for the Galaxy, which, if I haven't mentioned it is really, really fun. I won all four games, which is pretty bad-ass.
Surprisingly little to say about Laura being pregnant. Especially over the internet. It should suffice to say that I am excited, and only a little scared.
I'm currently working on a solitaire/cooperative card game, maybe about dragon slayers, still some X-Com ruminations, the over-used adventurers vying for loot theme, and I'm interested inthe idea of piecepack game systems and the like for abstract game design, though invariably the ones I find don't interest me, and I think that says something I should be listening to about esperanto game systems in general.
like not geologic but in terms of
fu
I met a couple of random geeks today, had a beer, talked about playing D&D. They seemed like nice guys. Let's hope it pans out.
In that vein I have been enjoying my board game group. Last night I played Small World, which I recently picked up, and had a good time. It seems pretty fun and smooth. I also played El Grande for the first time, and two games of Race for the Galaxy, which, if I haven't mentioned it is really, really fun. I won all four games, which is pretty bad-ass.
Surprisingly little to say about Laura being pregnant. Especially over the internet. It should suffice to say that I am excited, and only a little scared.
I'm currently working on a solitaire/cooperative card game, maybe about dragon slayers, still some X-Com ruminations, the over-used adventurers vying for loot theme, and I'm interested inthe idea of piecepack game systems and the like for abstract game design, though invariably the ones I find don't interest me, and I think that says something I should be listening to about esperanto game systems in general.