| ErikPeter ( @ 2009-02-11 03:51:00 |
Study study
After finishing up Jesper Juul's Half-Real: Video Games between Real Rules and Fictional Worlds, which was interesting but covered a lot of ground I'm already familiar with, I spent a couple hours on YouTube listening to game designers talk about their games. In particular it was fun to hear The Master really dig into Tigris & Euphrates and hear about the game design process in general.
To cap off the night one episode from 2000 was particularly entertaining, wherein Knizia is describing his Lord of the Rings game to the host, Bob Schwartz. At the time, fully cooperative games were really rare or maybe didn't exist, and Schwartz is simply boggled. It's obvious he's thinking: Actual cooperation? WowThat'sFunny?, in the same way we all were at the time. Of course these days co-op games fill a fat niche and are generally well received. It's an interesting look back, though, and reminds me that it's an exciting time to be thinking about game design.
After finishing up Jesper Juul's Half-Real: Video Games between Real Rules and Fictional Worlds, which was interesting but covered a lot of ground I'm already familiar with, I spent a couple hours on YouTube listening to game designers talk about their games. In particular it was fun to hear The Master really dig into Tigris & Euphrates and hear about the game design process in general.
To cap off the night one episode from 2000 was particularly entertaining, wherein Knizia is describing his Lord of the Rings game to the host, Bob Schwartz. At the time, fully cooperative games were really rare or maybe didn't exist, and Schwartz is simply boggled. It's obvious he's thinking: Actual cooperation? WowThat'sFunny?, in the same way we all were at the time. Of course these days co-op games fill a fat niche and are generally well received. It's an interesting look back, though, and reminds me that it's an exciting time to be thinking about game design.